Thursday, April 24, 2014

Digital Comedy

The medium of comics has always evolved alongside the technology via which it is produced, distributed and consumed. In this age of easily accessible digital technologies, the comic form is undergoing a series of transformative changes. This remediation of the form has seen the medium change to accommodate the wider range of story-telling tropes and functionalities offered by the digital environment. Through portable touchscreen displays we are able to consume comics, film, animation, prose, games and other forms of interactive visual media. The multimodal capacity of these devices allows for the emergence of hybrid forms of comics which incorporate tropes from these other screen-based media.

Some research themes in this area:

 * New and emergent digital comic forms and technologies
 * Changes to the underlying structures of the form as a result of digital mediation
 * Crossovers, adaptation and hybridisation between comics and other digital media
 * Acts of reading and the impact of digital mediation
 * Aesthetic and literary analysis of digital comic narratives
 * Digital distribution, changes in the industry and the threat of piracy
 * Webcomics, widening readerships, minority voices and fan cultures
 * Multimodality and comics relationship with larger transmedia narratives.

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